Case 01 / 02
Wheel of Knowledge
The Project
A full, dynamic trivia game engine — think Wheel of Fortune for eLearning Development. Learners spin for a value, buy vowels, and solve the puzzle. Under the hood it’s a reusable template: any Storyline developer on the team can open the source files, drop their own questions and answers into a text form, and publish a completely new game without rebuilding the experience.
Business Purpose
The business needed gamified knowledge checks across multiple teams and topics, but custom game builds weren’t scalable. Every new trivia experience was starting from scratch. Wheel of Knowledge was one investment: a single engine the whole team could reuse, so a fresh game was a content update — not a new development project.
My Role
I owned the game from concept through publish — the wheel, scoring, puzzle layout, and the authoring workflow that made it reusable. I designed the player experience, built the Storyline source files, and wrote the JavaScript that reads the question form and generates the entire game so other developers could ship new versions without touching the engine.
The Build
The engine lives in Articulate Storyline with a JavaScript layer behind it. Authors open a simple text form, enter a round count plus their questions and answers, and publish. On launch, the engine reads that form data and dynamically builds screens, puzzle boards, scoring, and flow — no restitching slides by hand. One source file becomes any number of trivia games.
Impact
The engine became the team’s default trivia format. Instead of a custom game for every new topic, developers filled out a form and published — a multi-week build turned into a same-week content update. That reuse paid for the original development several times over, and learners kept getting a polished game instead of another static quiz. Knowledge checks that used to feel like homework started getting finished because they were actually fun to play.





